Role - Storyboard Artist and Guest Costume Artist
Storyboard Process
Each artist was assigned to storyboard an adorable script of the ducks, Ollie and Opal's journey to reunite with their mother.
I was tasked with storyboaring the final cutscene... IN SPACE!
Establishing Shot
Shot 1A
Shot 1B
Shot 1B_2
Shot 1C
Shot 1D
Shot 2
Shot 3
Shot 4
Shot 6
Final Shot
Cutscene Process
Once the storyboards were approved the next stage of development was to create high quality assets to create storyboards.
Many of these assets needed to be poseable to be animated in the Unity game engine.
Intro Cutscene Assets
Shot 3 Assets
Shot 6 Assets
Cutscene World 1 to World 2 Assets
Shot 1 Assets
Shot 5 Assets
Cutscene World 2 to World 3 Assets
Shot 1 Assets
Shot 6 Assets
Final Cutscene Assets
Shot 2 Assets
Shot 3 Assets
Shot "Group Hug" Assets
Costume Process
I had the joy of creating two costumes for Danger Ducklings.
The first was an outfit based on a previous game I worked on, Raccoon Revenge. Rather than just creating a Snatcher duck, my thought was to create an adorable onesie for the ducks to wear paying homage to Snatcher the Raccoon.
Initial Concept
Using Snatcher's model sheet as a reference, I paint over the duck design.
Front View
Side View
Back View
Many of the developers on the team attended, or were apart of the Becker College community so we wanted to pay homage to the college as well. I had the pleasure of designing a Hank the Hawk costume, Becker College's mascot.
Initial Concept
Front View
Side View
Back View
Front Idle Animation
Side Idle Animation
Back Idle Animation
Unlike the Snatcher model, I was able to help the art team and create animations for Hank the Hawk.
Danger Ducklings was such a joy to work on. The team are all highly talented individuals and it was always such a joy to sit in our Discord meetings every Sunday night.